Friday 5 December 2008

Global Lighting and Rendering Layers


I'm trying to create a global lighting in the big scene. Hopefully without interfering, all the layers can apply the global lighting. But again...this has to be done with discussion of the team.

At this point, I'm thinking about how this project can be rendered out. It won't work just in one piece, there are few reasons...
1 Teamwork problem: This few weeks we really had some terrible teamworking. Mainly just because people not turning up and not doing work. This caused a delay in modeling and texturing for some machines. But I can not wait for it to death, it is time to move on.
2.Data transfer: NEXT TIME i do a project...I WILL make sure that everything is in one project folder, so if one scene is transfered from one PC to another it won't lost texturing on it. and yeah for this project, the reason why it cant be done in one piece is because I'm not be able to import all the machines together with texturings on, they just in chaos.
3.Lighting: My plan is to animate all the light in After Effect. So everything has to be done in different layers.
4.Size: some of the machine is just way too big. It crashs my laptop servel times when trying to load them together even without texturing.

SO basically the number of layers can be counted as...
  1. Gate
  2. Front Tent
  3. Music Machine
  4. Bottle
  5. Minigame
  6. Arcadia
  7. Spinride
  8. Air Chair
  9. Tower
  10. Wheel (including 7 layers)
  11. Back Tents
  12. Funhouse

Some of the elements can be combined...like the front tent and the gate. etc.

All the layers will be filmed by one camera and a global lighting(moonlight). So they can be combined with no 'scare' in After effect.

1 comment:

Blackgaze said...

I guess it's more of Leonard than me. We've discussed some of the situations and we have gone passed it. We may have pulled through but he barely helped...