Tuesday, 2 December 2008

Shading of the moonlight.


shading effect added. I created a point light behind the wall just to cast shadow.

Thursday, 27 November 2008

Texturing can be a nightmare


HEY! I just found the most boring job in Maya ...selecting endless faces to texturing...
I'm sure there is a quicker and clever way to do this, I'm thinking about changing the model. BUT, I can't do that because this is Leonard's model and currently we have some bad communication. I might end up just create another model for this one.

Anyway, this is what I have done.


This is the most enjoyable part of texturing.

Final Animatic



This is the final animatic, with the final camera, timing and all machines in the right position. Now it's time to finish off the texturing and lighting.

Wednesday, 26 November 2008

Sunday, 23 November 2008

Moonlight applied.


Lighting and shading work fine. This is exactly what i'm looking for from the storyboard.

New look of the funfair!


I applied the new tent and tower to the scene. It suddenly...just looks ...AHA.......err..I dont know the word..but yeah! much better.


Here is the final texture for the tent. Did it in photoshop. And, again credit to my research.

The tower&tent development

It took me somt time to make the UV mapping right for this model. I encountered a problem where the texture/image kept duplicate itself into infinity. I asked several around 4-5 people to help me with it and it still doesn't work, until Anja from the CVA 3rd year helped me out. Basically she deleted the Maya referance folder and created a defult one...

anyway, so this is the result:


I painted the texutre in photoshop. The patten at the bottom is traced from one of the image from my research.

This is the develpment of the top bit.

This is the first try. As you can see, I'm looking for the most simple texture... It worked, but not as good....
So i made another texture that is designed to suit the top. Work out prefectly.


Also, through the development of the tower I learned how to use BMP map to improve texture.

I applied BMP map to one of my tent. Here's the result: