Thursday 27 November 2008

Texturing can be a nightmare


HEY! I just found the most boring job in Maya ...selecting endless faces to texturing...
I'm sure there is a quicker and clever way to do this, I'm thinking about changing the model. BUT, I can't do that because this is Leonard's model and currently we have some bad communication. I might end up just create another model for this one.

Anyway, this is what I have done.


This is the most enjoyable part of texturing.

Final Animatic



This is the final animatic, with the final camera, timing and all machines in the right position. Now it's time to finish off the texturing and lighting.

Wednesday 26 November 2008

Sunday 23 November 2008

Moonlight applied.


Lighting and shading work fine. This is exactly what i'm looking for from the storyboard.

New look of the funfair!


I applied the new tent and tower to the scene. It suddenly...just looks ...AHA.......err..I dont know the word..but yeah! much better.


Here is the final texture for the tent. Did it in photoshop. And, again credit to my research.

The tower&tent development

It took me somt time to make the UV mapping right for this model. I encountered a problem where the texture/image kept duplicate itself into infinity. I asked several around 4-5 people to help me with it and it still doesn't work, until Anja from the CVA 3rd year helped me out. Basically she deleted the Maya referance folder and created a defult one...

anyway, so this is the result:


I painted the texutre in photoshop. The patten at the bottom is traced from one of the image from my research.

This is the develpment of the top bit.

This is the first try. As you can see, I'm looking for the most simple texture... It worked, but not as good....
So i made another texture that is designed to suit the top. Work out prefectly.


Also, through the development of the tower I learned how to use BMP map to improve texture.

I applied BMP map to one of my tent. Here's the result:

Thursday 20 November 2008

Overall view Snapshot


This will be redone because the hypergragh hasn't been work on yet.

Lighting test

After we discused about how the lighting is going to work out,etheir to use lightbulbs/create light tools in maya or just glow up the material, this is the result.

Well...Found a better way to fix Hypergragh


Al my flatmate helped me out on this one. So basically what happen is the combine polygon tool would smash everything into one 'polySurface'. Then for texturing I have to separate them by using the 'separate polygon' tool. EASY
(I did learn this 2 years ago...but my god, i hate maya)

Wednesday 19 November 2008

Hypergraph Clean up

Before:

Now:

As I started to put finished models into my base, I encountered a problem with the hypergraph which i didn't realised when in the modeling stage. The solution is simple but rather...painful and boring. A huge waste time!
So next time when I model I'll try to keep the hypergragh tidy through out the way.
This is Paul's Arcadia, same...have to fix it before import.

Texturing/ Photoshop+Illustrator





This is a patten from my research. I tried to live trace it on Illustrator and colored it in Photoshop. This will be used as the texture on the tents.
More patten will be work on by the end of tomorrow.

Monday 17 November 2008

No time on research development BUT!

I haven't forgotten the research development I should do/redo for the reflective commentry. I said im gonna to do this and some other things after the 5th week's assessment but...

RIGHT! Let me do a plan here cos many things have changed.

Basically I've got 2 weeks for the Funfair project and 1 week for the presentation for Dan Dali. (And some PPD sh*t in a week but it doesnt take long)

By this weekend the presentation has to be finished, and the targets for the funfair project are:
Finish Modeling - at this stage I will RUSH on the quality
Animation 1/2- Mainly lighting animation and secondary animation(mechanical movements)
Finish Lighting
Textruing 1/2

Next week's targets would be:
Finish camera work
Animation 2/2
Texturing 2/2

SO, very heavy stuff here, may drive me mad. I've never done such crazy plan BUT! I'll try push myself to the limit and see how it goes. Really looking forward to this.

The time i've still have got left this week is...Tuesday afternoon and night(well if i successfully get the council tax thing done by that morning). Wed Thu nights. Friday afternoon and night. So there are apx. 15 hours avalible for me before the weekend. Initial plan is to spend 5 hours on presentation and the rest on funfair project. I would do the presentation first and if it takes more than 5 hours, id leave it to the weekend.

Sunday 16 November 2008

nCloth Tryout



So this is for the surrounding objects/buildings in the funfair. They are used as background so they do not need to be as detailed as the main buildings.


*You will get some lovely video links after you finish watching this clip. e.g. Maya nCloth dance. LOL I LOVE YOUTUBE

Saturday 15 November 2008

Tutorials on moodle

It's better to be late than never. I just decided to learn and improve my camera skill by going through this lovely tutorial.
http://learn.rave.ac.uk/moodle/file.php?file=/46/CVA_Alex/MovingYourCamera.pdf

At the same time I'm also looking at Texturing and Lighting. Hope i can have a good use of them for next week.

Develop modeling funfair wheel



This is the funfair wheel I develped after Paul's orignal model. As you can see the size is increased many times from the order one,so i'll need to change the camara angle to see the top of this thing.

Thursday 13 November 2008

CVA06 Funfair Project Animatic 2

Okay. Basicaly this is a followup of my 2D animatic storyboard. There was a time delay due to the modeling problem of the team but I think we're catching up. This week's target is to get all the modeling done. And we will looking into texturing and animation next week.

Sunday 9 November 2008


Okie...now the camera is done and the building blocks are there. The next step is to add some lighting as for this week's target. I'm still waiting for the models to hand over to me, so far i only got the wheel from paul which also need to be developed. I'm expecting paul to give me the shop-thing as iv seen him modeling it last week hope he finished it already.



Monday 3 November 2008

Original Idea

On the first week we discused about the project briefly. Because Pual and me didn't come up with anything in mind so we were pretty much just listening to Leonard. He was inspaired by one of the Disney's ad and it was about a girl being amazed in a funfair.

The second week we came with our own ideas and plans. Mine was a room that can zoom into another space, for example...our classroom(studio2) which is the first internal evrionment I want to have. It's going to be detailed. The camera moves from the doorway all the way pans to the positaion in front of TV. Zoom into a little crack on the wall under the TV where it is pitch black inside. Then it would evantually zoom to another space. The idea inspired from the zooming scene in The Matrix/Man in black





The different is my idea is to zoom in instead of zoom out.
(i'm going to post the drawings later)

But anyway, it didn't went far because the group didn't like it.

Pual's idea was a factory with a lot of mechanical movements inside. I thought it was good, it was indeed very suitable for this project and worth a try. But in the end we kept the funfair idea just to make everyone happy.

I've also done the funfair idea's storyboard on the 2nd week.

30OCT Thursday assessment

Last Thursday I have been marked as a 'fail' on reflection&personal contribution to the group. I think it's quite fair, so no more discussion. I'm going to redo all those stuff and put them on here. That would include..:
Research and reflective commentary
Personal/Group Idea development
Storyboard development

5th week

So this week I'm going to further develop the storyboard which it will be done on Maya this time. I'm still doing with all the blocks because no one has yet gaven me their concept works.
I'm a little disappointed by those never-come-true-promises but hey, life goes on. I'm changing my personal scheduel already just to make sure I could finish this project in the worst case scenario.